Laura Smith, World Languages and Cultures, School of Liberal Arts, IUPUI
With GoReact, students can record their assignments in ASL (American Sign Language). Instructors can provide feedback and direction in ASL for a total immersion experience. Since feedback is time-coded, students get the advantage of seeing precisely where in their assignment they need to improve.
George Rehrey, Center for Learning Analytics and Student Success, Office of the Vice Provost for Undergraduate Education
Paul Graf, Department of Economics, College of Arts and Sciences, IUB
Big data and learning analytics have rapidly emerged as some of the most robust and promising methods for ensuring that students achieve their highest potential during their college years. In this presentation, George Rehrey will discuss IUB’s Student Learning Analytics Fellows program, and Paul Graff will share results from his study, which analyzed the way students progress through a major and the choices they make on their path to graduation.
Albert William, Media Arts and Science, School of Informatics and Computing, IUPUI
3D printing has become widespread across many fields of study. This technology has also become useful in many aspects of classroom learning.
10:45 – 11:15 a.m. Concurrent Sessions II
Samantha Wolfe-Taylor, MSW Direct, School of Social Work, IUPUI
David Wilkerson, MSW Direct, School of Social Work, IUPUI
OSCEs (Objective Structured Clinical Examinations) have been used to assess students' practice skills development since the early 1970's. During this breakout session, attendees will have the opportunity to look at using cost-effective technology innovations to implement OSCEs into an online social work program.
Gina Londino, Department of Chemistry and Chemical Biology, School of Science, IUPUI
Getting students to actually read outside of class time can be a challenge, however, it is an important expectation in most courses. During this presentation, we will review how IU eText can be incorporated into your class. We will look at how students can engage with the material and benefit from this interactive tool.
Audrey Ricke, Department of Anthropology, School of Liberal Arts, IUPUI
This presentation will provide practical tips on how to enhance class discussions by using image-sharing projection software (i.e. Mersive Solstice) and other active-learning classroom design features that are in Mosaic and similar classrooms. Survey results about students’ perceptions and experiences will be shared to inform best practices for more engaged learning.
1:30 – 2:00 p.m. Concurrent Sessions III
Keith Anliker, Department of Chemistry and Chemical Biology, School of Science Campus, IUPUI
In this session, learn about how student response systems like Top Hat have been used in large lecture courses to encourage interaction.
Jordon Zook, eLearning Design and Services, UITS
In the age of Big Data, how can we use data to improve student engagement and success? Learn about the student tracking tools available to you right now in Canvas, new tools that you can sign up to test drive, and what’s on the radar for learning data research.
Zebulun M. Wood, Human Centered Computing, School of Informatics and Computing, IUPUI
In an ecosystem where technologies outpace entire industries and pillars of study, sometimes its plainly better to get out of your students way. This talk highlights a handful of projects connecting IU campus technologies to student lead innovation from prosthetics to entertainment to digital preservation.
2:15 – 2:45 p.m. Concurrent Sessions IV
Lamia Scherzinger, Department of Kinesiology, School of Physical Education and Tourism Management, IUPUI
Are you looking for more engagement in your online courses? Do you want to provide ways for your students to get to know each other even when they will never meet? This presentation will go over the basics of CourseNetworking, a Canvas-integrated tool that allows you to do just that!
Todd Shelton, Human Centered Computing (Media Arts & Science), School of Informatics and Computing, IUPUI
The Light Board is a new technology offered on campus and this presentation will cover how I use the Light Board in my online class. I will address student feedback and how easy it is to put into practice.
Brian Krohn,Tourism, Conventions, and Event Management, School of Physical Education and Tourism Management, IUPUI
This presentation is focused on engaging students through active learning and collaboration using classroom technology in IUPUI Mosaic classrooms. Discussion will include how technology can enhance and support basic activities in medium to large classroom settings and reflections on a year of learning as a Mosaic Faculty Fellow.
3:00 – 3:30 p.m. Concurrent Sessions V
Lin Zhu, Department of Chemistry and Chemical Biology, School of Science, IUPUI
Ibrahim Kahn, Department of Chemistry and Chemical Biology, School of Science, IUPUI
Peer-Led Team Learning (PLTL) is a well-established student-centered instructional model. It has been adapted to the online environment in general and organic chemistry courses at IUPUI using Adobe Connect and Zoom. We will introduce the setup of the courses and discuss the evaluation results of student learning in the cPLTL environment.
Michael Morrone, Communication, Professional, and Computer Skills, Kelley School of Business, IUB
IU’s access to and support of PressBooks opens many possibilities for collaboration. Faculty can easily compose interactive etexts with URLs that plug into assignments, modules, and pages in Canvas. Students can engage in social pedagogies, writing for authentic audiences.
Olga Scrivner, Ciberinfrastructure for Network Science Center, School of Informatics and Computing, IUB
Nitocris Perez, IT Community Partnerships, UITS
Julie Madewell, Spanish and Portuguese Department, College of Arts and Sciences, IUB
Immersive technologies seem to be an ‘ideal’ instrument for teaching, as they combine visual, auditory, and kinesthetic learning styles. Their use, however, remains limited due to technological and methodological challenges. Our project, supported by two IU SOTL grants, evaluate the application of various immersive technologies using mobile devices, namely Aurasma, ThingLink, and 360 images with Google Cardboards. NOTE: Participants are encouraged to bring their smart phones.