Schedule
Friday, November 4, 2022
All sessions are in University Library
9:30 - 9:40 a.m. Welcome
Lilly Auditorium
9:40 - 10:40 a.m.: Plenary - Educational Innovation through Extended Reality
Lilly Auditorium
The Extended Reality Initiative (XRI) is a collaboration among several university units that develop programming around and highlight innovative technologies available for use in teaching and learning. This initiative hopes to inspire faculty to develop and implement course activities using these emerging technologies to enhance their students learning at IU and inspire their future careers.
This session will showcase some of the recipients of the 2022 XRI Faculty Fellow Grant that provided funding and support for faculty to develop and implement Augmented Reality (AR) or Virtual Reality (VR) technologies into their courses. Recipients of the grant worked to develop and plan the use of their technology over the summer with the implementation of the assignment, project, or activity for the students to be done sometime during the Fall 2022 semester.
Frank Wadsworth, Professor of Marketing and International Studies – Division of Business, IUPUC
Topical Explorations in Business
The purpose of the project is to develop a fully immersive virtual reality (VR) program to improve students’ ability to act in a supportive manner that recognizes the feelings of another group. Students will understand Philippine history, values, communication styles, culture, beliefs and practices, and economic conditions by immersing themselves in a virtual reality environment where Filipino’s talk about their culture, communication style, environment, economy, values, beliefs, and practices.
I want the final product to be as realistic as possible, so students are engaged in the virtual reality environment and motivated to learn. The use of visual and auditory cues in a fully immersive environment can provide deeper engagement, learning, and retention of cross-cultural knowledge and behaviors than a bricks-and-mortar classroom.
Angela Yepes, Visiting Clinical Assistant Professor – School of Dentistry, IUPUI
Pediatric Dentistry Clinical Rotations
Artificial Intelligence (AI), Augmented Reality (AR), and Virtual Reality (VR) are some of the alternatives available today for dental education. These technologies allow the recreation of virtual scenarios, some of them in real-time, facilitating real clinical procedures. The benefits of this model for student training will be enormous. These new training options will allow students to repeat the training in a specific clinical approach until the
This project aims to enhance our ability as faculty to prepare students to fulfill the techniques in intraoral local anesthesia in children. Building a simulated 3D model tool allows us to practice landmarks and methods useful for pediatric dentistry anesthetic placement to be used as a resource for consultation and practice for all pre-doctoral dental students enrolled in the clinical pediatric dentistry courses over three semesters.
James Mendez, Division Head and Assistant Professor – Chemistry, IUPUC
Various Chemistry Courses
Interactive Chemistry models were created by combining 3D printed objects with Augmented Reality (AR) for general chemistry courses. Using 3D printing allows for the creation of models that are more detailed and tailored to specific purposes when compared to traditional molecular model kits. While functional on their own, adding AR allows students to access more detailed information about various topics. The first series of models represented aspects of thermochemistry and hybridization, both subjects from general chemistry that many students find challenging.
Kevin Jones, Associate Professor of Management – Division of Business, Director, Center for Teaching and Learning, IUPUC
Organizations and Organizational Design (Change)
The proposed project is a significant enhancement to a current class project that currently focuses on developing 2D prototypes. In this organizational change project, in project teams, students will apply their design thinking learning using extended reality to visualize “What If” ideation and “What Wows” prototypes. Using extended reality, students will learn ways to enhance prototypes by creating spatial interactions and potentially multi-sensory experiences.
This extended reality experience will enable students to effectively test and critique their prototypes for organizational process change. The project concludes with the teams sharing their extended reality creations enabling other students to provide feedback to further improve their change ideas.
10:40 - 10:50 a.m.: Break
10:50 - 11:30 a.m.: Concurrent Sessions
The IUPUI Faculty Council Technology Committee and UITS Learning Technologies Listening Session
Room UL 1126
Andy Gavrin, Associate Professor, Department of Physics, IUPUI Faculty Council Technology Committee
Michele Kelmer, Manager, Digital Education Programs and Initiatives, University Information Technology Services
We are eager to hear about things you wish you could do that you can’t, things you can do that should be easier, and/or technologies you think can improve teaching and learning. This applies to the physical and/or virtual classroom, your experiences with technology adoption and implementation, consulting or training needs, and more. The IUPUI Faculty Council Technology Committee and UITS Learning Technologies are partnering to host this listening session to learn more about faculty members’ needs, identify gaps, and consider probable solutions with technology tools and services for teaching and learning at IU.
Customize your Course with Open Educational Resources
Room UL 0110
Genevieve Shaker, Associate Professor, Lilly Family School of Philanthropy
Jennifer Mahoney, Senior Lecturer in English and Associate Director, Writing Program, School of Liberal Arts
William Orme, Education and Social Sciences Librarian, University Library
Open Educational Resources (OER) usually refers to digital textbooks that are freely available for use in your classes. While there are a lot of options for OER textbooks you can use as-is, you can also customize OER to fit your specific class needs. The copyright flexibility of OER let you combine parts of different OER texts and other available materials with your own content to make a custom resource that exactly matches your course. Integrating OER also allows you to bring in historically marginalized voices that are often omitted from publisher materials. Plus it’s all free for your students! Hear from faculty creating custom texts from OER materials and our OER librarian about the benefits and challenges of adapting OER.
Experience Ally: Try it Yourself!
UL 1130 (computer classroom)
Michael Mace, Manager, UITS Assistive Technology and Accessibility Centers
Have you heard of Ally? Come experience it for yourself! Anthology Ally is a new tool that is intended to help you make your existing digital content more accessible. Ally will be available in your Spring Semester classes to scan your Canvas content and provide helpful recommendations to make it more accessible. In this session you will be working with Ally in a Canvas site to review and modify inaccessible content. Please make sure you will be able to log into Canvas with Duo for the session.
11:30 - 11:40 a.m.: Break
11:40 a.m. - 12:40 p.m.: Keynote - How teaching with learning analytics can promote success for all students in the classroom
Lilly Auditorium and Zoom
Emily Oakes, Principal Unizin IT Consultant and University Data Steward for Learning Management and Learning Analytics Data, Indiana University
Lauren Marsh, Chair, Unizin Teaching and Learning Advisory Group and Academic Technologist, University of Minnesota